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What Influences can do

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1 What Influences can do on Tue Jul 17, 2012 1:47 pm

ST 1


Admin
Bureaucracy:

1: Trace Utility bills
2: Fake a birth certificate or licence
Disconnect a single small residence's utilities
Close a small road or park
Get $250
3: Fake a death certificate, passport or working visa
Close a public school for 1 day
Shut down a minor business on a violation
4: Initiate a phone tap
Fake land deeds
Initiate a department wide investigation
5: Start, stop or alter a city-wide project or policy
Shut down a big business on a violation
Rezone areas
Obliterate records of a person

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2 Re: What Influences can do on Tue Jul 17, 2012 1:49 pm

ST 1


Admin
Church:

1: Identify most secular members of a given faith
Pass as a member of the clergy
Peruse general church records (Marriage, burial, baptism etc)
2: Identify higher church members
Track regular church members
Suspend lay members
3: Open or close a single church
Find the average church-associated hunter
Dip into the collection plate ($250)
Access private information & archives of a church
4: Discredit or suspend high level church members
Manipulate regional branches of the church
5: Organise major protests
Access ancient church lore & knowledge

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3 Re: What Influences can do on Tue Jul 17, 2012 1:52 pm

ST 1


Admin
Finance:

1: Learn about major transactions & financial events
Raise capital ($1000)
Learn about general economic trends
Learn real motivations for many financial actions of others
2: Trace an unsecured small account
Raise capital to purchase a small business
3: Purchase a large business
4: Manipulate local banking (Delay deposits, alter credit ratings)
Ruin a small business (Or reduce Resources 1-3)
5: Control an aspect of city-wide banking (Shut off ATM's, arrange a bank "Holiday")
Ruin a large business (Or reduce resources 4-5)
Purchase a major company

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4 Re: What Influences can do on Tue Jul 17, 2012 1:56 pm

ST 1


Admin
Health:

1: Access a person's health records
Fake vaccination records etc
Use public functions of health centres at your leisure
Get 1 unit of stored blood
2: Access some medical research records
Have minor lab work done
Get a copy of a coroner's report
Investigate minor quarantines
3: Corrupt results of tests or inspections
Alter medical records
4: Acquire a body
Completely rewrite medical records
Abuse grants for personal use ($250)
Have minor medical research performed on a subject
Institute large-scale quarantines
Shut down businesses for "Health code violations"
5: Have special research projects performed
Have people institutionalised or released.



Last edited by ST 1 on Tue Jul 17, 2012 2:32 pm; edited 1 time in total

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5 Re: What Influences can do on Tue Jul 17, 2012 1:58 pm

ST 1


Admin
High Society

1: Learn what is trendy
Obtain hard-to-get tickets for shows
Learn about concerts, shows or plays way before they are made public
2: Track most celebrities or luminaries
Be a local voice in the entertainment field
"Borrow" idle cash from rich friends ($1000)
3: Crush promising careers
Hobnob well above your station
4: Minor celebrity status
5: Get a brief appearance on a talk show that's not about to be cancelled
Ruin a new club, gallery, festival or other posh gathering

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6 Re: What Influences can do on Tue Jul 17, 2012 2:00 pm

ST 1


Admin
Industry

1: learn about industrial projects or movements
2: Have minor projects performed
Dip into unions funds or embezzle petty cash ($500)
Arrange small accidents or sabotage
3: Organise minor strikes
Appropriate machinery for a short time
4: Close down a small plant
Revitalise a small plant
5: Manipulate large local industry

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7 Re: What Influences can do on Tue Jul 17, 2012 2:02 pm

ST 1


Admin
Legal

1: Get free representation for minor cases
2: Avoid bail for some time
Have minor charges dropped
3: Manipulate legal procedures (Minor wills & contracts, court dates)
Access public or court funds ($250)
Get representation in most court cases
4: Tie up court cases
Issue subpoenas
Have most legal charges dropped
Cancel or arrange parole
5: Close down all but the most serious investigations
Have deportation proceedings held against someone

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8 Re: What Influences can do on Tue Jul 17, 2012 2:04 pm

ST 1


Admin
Media

1: Learn about breaking stories early
Submit small articles
2: Suppress (But not stop) small articles or reports
Get hold of investigative reporting information
3: Initiate news reports & investigations
Get project funding & waste it ($250)
4: Shut down stories & projects before their public release
5: Broadcast fake stories locally
Kill small local articles or reports completely.



Last edited by ST 1 on Tue Jul 17, 2012 2:36 pm; edited 1 time in total

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9 Re: What Influences can do on Tue Jul 17, 2012 2:08 pm

ST 1


Admin
Occult

1: Contact and make use of common occult groups and their practices
Know some of the more visible occult figures
Research a Level 1 ritual or thaumaturgic path from your sect
2: Know and contact some of the more obscure occult figures
Access resources for most rituals and rites
Research a Level 2 ritual or thaumaturgic path from your sect
3: Know the vicinity of certain supernatural entities and (Possibly) contact them
Access vital or rare material components
Milk impressionable wannabees for bucks ($250)
Access occult tomes & writings
Research a Level 3 ritual or thaumaturgic path from your sect
4: Research a Level 4 ritual or thaumaturgic path from your sect
5: Access minor magic items
Research a Level 5 ritual or thaumaturgic path from your sect
6: Research out of sect rituals or thaumaturgic paths.
Research a Level 6 ritual or thaumaturgic path.



Last edited by ST 1 on Tue Jul 17, 2012 2:47 pm; edited 2 times in total

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10 Re: What Influences can do on Tue Jul 17, 2012 2:11 pm

ST 1


Admin
Police

1: Learn police procedures
Hear police information and rumours
Avoid traffic tickets
2: Have licence plates checked
Avoid minor violations (First conviction)
Get "Inside information"
3: Get copies of an investigation report
Have police hassle, detain or harass someone
Find internal secrets
4: Access confiscated weapons or contraband
Have some serious charges dropped
Start an investigation (Including a phone tap)
Get money ($1000)
5: Arrange major investigations (including personnel)
Arrange setups
Instigate internal investigations
Have officers fired



Last edited by ST 1 on Tue Jul 17, 2012 2:29 pm; edited 2 times in total

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11 Re: What Influences can do on Tue Jul 17, 2012 2:15 pm

ST 1


Admin
Street

1: Open an ear for the word on the street
Identify most gangs and know their turfs & habits
2: Live mostly without fear on the underside of society
Keep a contact or two in most aspects of street life
Access small-time contraband
3: Get insight into other areas of influence
Arrange some services from street people or gangs
Get shotguns or some uncommon melee weapons
4: Mobilise groups of homeless
Panhandle ($250)
Get hold of a Handgun, Rifle or SMG
Have a word in almost all aspects of gang operations
5: Control a single medium-sized gang
Arrange impressive protests by street people

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12 Re: What Influences can do on Tue Jul 17, 2012 2:18 pm

ST 1


Admin
Transportation

1: Know what goes where, when & why
Travel locally quickly & freely
2: Track an unwary target if they use public transportation
Arrange passage safe (or at least concealed) from mundane threats
3: Seriously hamper an individual's ability to travel
Avoid most supernatural dangers when travelling
4: Shut down one form of transportation temporarily
Reroute money your way ($500)
Track a target who is using non-private means of transportation
5: Reroute major modes of travel
Smuggle with impunity



Last edited by ST 1 on Mon Aug 12, 2013 8:19 am; edited 2 times in total

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13 Re: What Influences can do on Tue Jul 17, 2012 2:20 pm

ST 1


Admin
Underworld

1: Locate minor contraband
2: Obtain class A weapons, serious drugs, stolen cars
Hire muscle to rough someone up
Fence stolen loot
Prove that crime pays ($1000)
3: Obtain a class B-E weapon.
Arrange a minor "Hit"
Meet someone in a local criminal organisation
4: Make white collar crime connections
Fence expensive/rare items
5: Arrange gangland assassinations
Hire a demolition man or firebug
Supply local drug needs



Last edited by ST 1 on Mon Mar 14, 2016 10:10 pm; edited 3 times in total

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14 Re: What Influences can do on Tue Jul 17, 2012 2:23 pm

ST 1


Admin
University

1: Know layout & policy of local schools
Have access to low level university resources
Get records up to high school level
2: Know a contact or two with useful knowledge or abilities
Have minor access to facilities
Fake high school records
Obtain university records
3: Call in faculty favours
Cancel a class
Fix grades
Discredit a student
4: Organise student protests & rallies
Discredit faculty members
5: Falsify an undergraduate degree

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15 Re: What Influences can do on Tue Jul 17, 2012 2:42 pm

ST 1


Admin
Note that what can be done with influences is not necessarily limited to the actions above. If you have a question regarding additional actions, ask and we will consider it then add it into this list at the appropriate level.

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